![]() ![]() From 2014, multiplayer is not supported by the service GameSpy. ![]() An extensive map editor allows the creation of custom maps. As in the original Stronghold, players can choose from several different play modes: Kingmaker, Siege, War Campaign, Peace Campaign, Freeplay, Custom scenario, and Multiplayer (Originally hosted by GameSpy). The inclusion of fully 3D-rendered graphics allowed Stronghold 2 to include tower interiors as battlegrounds for units, and the ability to go observe castle inhabitants very closely, which is useful for the new features of waste and rat management. Estates are semi-independent villages (without castle fortifications) that produce their own goods that owners can send via cart to their castle or allies. One addition to the original Stronghold is the inclusion of estates that players can "buy" with their accumulated honor (gained by popularity, holding feasts, dances, jousting, etc.). ![]() Military units are directly controlled individually or in groups, sometimes quite large with sieges or battles involving many hundreds on each side. Available peasants automatically choose jobs whenever a building requires one, so player micromanagement is minimal players mostly set up the various buildings in an efficient way while providing safety for their peasants. With their available resources, players place buildings or features, including many different kinds of food production, industry, civil, or military buildings and defences. The aim of the game was to balance building a castle and defending it.In the game, players take on the role of a lord who rules over a medieval castle. To promote Stronghold 2, a ten-level Flash game was created, called Castle Attack 2. Stronghold 2 Deluxe was later released, containing all of the patches and new content.Ĭritically, Stronghold 2 received generally mixed reviews, with criticism directed at the bugs present in the initial release and the gameplay. Patch 1.3.1, released on October 28, 2005, brought a "Conquest Trail" to the game, similar to that of Stronghold: Crusader. The majority of complaints stopped with patch 1.2. Firefly Studios paid much attention to the gaming community's complaints, and promised fixes in later patches. Upon its release, many players were outraged by the game's frequent crashes, lag (even while playing offline on a computer with exceptional hardware), and overall buggy nature. However, the series' unique real-time map editor was replaced with a still-life one. It also included many new characters and changed the types of walls and towers that can be added to a castle. Other changes include new military and peace campaigns and the addition of crime and punishment. The game engine was enhanced to provide fully 3D graphics. The direct sequel to the first game and the third overall game in the series, Stronghold 2, was released in April 2005. In addition, the player is allowed to play either as an Arabic lord or as a European king with little difference between the two options except which units the player begins with.Ī combination pack of Stronghold and Stronghold: Crusader, called Stronghold Warchest, was later released with all patches applied, new maps, and a new campaign trail and AI characters in Crusader. The game does take history into effect: Saladin and Richard I of England are present as the game's AI characters for the player to side with or against. Unlike the original Stronghold, however, there are four separate, linear campaigns. The entire campaign, as well as the "Conquest Trail" game mode, takes place during the Third Crusade. The focus was radically influenced by fortification and siege technologies developed during the Crusades. The gameplay is similar to the first game, but with enhanced RTS elements and with all maps and missions set entirely in the Middle East during the Middle Ages. The second installment, Stronghold: Crusader, was released in September 2002. ![]()
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